Albion Online Gold for Gamers is Available at

Albion Online Gold is highly needed by the players to buy various stuffs in the game, from weapons, armory, accessories, and even Albion Gold is sometimes needed for leveling purposes. And no matter how hard they try, in most cases players just unable to cope with the increasing amount of Albion Gold demanded on each level. That is where the online game traders step in to help gamers get the needed Albion Gold to buy various things they possibly needed in the game. There are many options of online game traders available in the market but none of them are just as good as been advertised. People need to be really careful not to fall into their trap. For safe and convenient online game currency shopping, the best place people can go for it is

All gamers know how painful it would be for not being able to get Albion Gold when they need it the most. While many years ago people are required to buy physical voucher from local game stores, now they can easily to buy it online and the code will be sent to them via email. Imagine the simplicity it offered. Gamers don’t even need to get up their comfortable gaming chair, literally. While the online market still can be a risky place for gamers to buy Gold or currencies for their favorite game, they can do it safely on a reputable game trader online like

Albion Online Gold for Gamers is Available at is a reputable online game trader that gamers can rely on them for the best service and competitive pricing especially when they buy Albion Gold. Yes, for everything gamers would probably needed to accomplish their favorite game, has it all covered inside. This is the website one can go to buy game currencies, account, activation codes, and many more. They have arranged everything to be easy and simple that anyone can buy these things in only few clicks of the finger. Once the purchase is completed, the code will be sent to buyers via email and can be redeemed shortly after. isn’t only widely known as trusted trader that sells Albion Online Gold, in fact they are also providing currencies for various popular online games, including Albion Online and others. The best thing about that make them outstanding compared to others is the fact that they always able to offer customers with the friendliest pricing on the item. Also, is ensured that any purchase being made will be processed in fastest possible way to keep everyone satisfied and happy.

More information to get Albion Online Gold please visit

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Trove: Biomes are locked by portal tiers

I agree with everything but you’re missing something. Biomes are locked by portal tiers. It’s just well.. you get them all before Uber 1 so I can see how you’d forget. I’ll just assume you meant raise the requirement. There was a post similar to this the other day talking about making dungeons more interesting as we all just bomb/jump our way to the boss without going through the dungeon normally. Their idea was hidden chests. Perhaps biomes could do the same and also have random hidden chests. But yeah Trion needs to break up the monotony.

How’s that worse? Nobody is going to explore without a reason you said so yourself. Trove actually was going to add hidden chests in dungeons but they scrapped the idea for whatever reason. Even if you have the Cheap Trove Flux and most beautiful thing in a biome nobody will care unless it benefits them. That’s just the way it works.

That’s not even exploring, that’s just hide and seek with non-living dead chests… Probably almost everyone would quit immediately if that happens, since no one (yes, I mean no one. If a person likes it then… I’ve got nothing else to say.) will ever like it, 100%. And yes I agree with your next statement.

Might be kinda hard because this is the only MMO game I’ve ever played xD The thing is what else would motivate people to explore? Even if it’s not in the form of a chest there’s gonna be a prize of some sort. Actually you know I just thought of an idea. Okay so in the game Xenoblade Chronicles there’s hidden areas you’ll find if you just run around exploring. When you find them you’re given EXP. Perhaps Trove could incorporate that into the game and have it be massive bursts of EXP. Not so much that it’d be game breaking but enough that it’s worth it. This would encourage new players to look around and also help ease the strain of getting to level 30. What do you think?

It’s not really just about exploration… I don’t think Trove can be too similar to Minecraft, since it depends on PVE too much. I mean, Minecraft is basically all about exploration, getting new resources, survival etc. But Trove is basically just grinding dungeons, going from one to another. Nothing fun or anything. Don’t really know how to explain this, but I’m sure you get it.

Well obviously they need to make the biomes more interesting. I’m pretty sure that’s what you’re talking about anyways. I think the way to Buy Trove Flux and do this is by more structures that aren’t dungeons instead of just plain dungeons. Things that make each biome unique. Instead of just trees and pillars everywhere that gets boring. I personally like the hills of the Highlands because sometimes they generate in a funny way and it’s cool if you can get a nice one in your club to use.

Anyone remember the mismatches of biomes that ended up mixing highlands gras with candorian trees and so on? i actually liked them, these mistakes could also be interesting to add secret things, as they not only stand out, but can be anywhere.

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Trove: it was a kind interaction between devs and players

The more I read the more I notice that close to end game players (which are imo the biggest part of the community pool now in the range of 5000-10k pr) are just waiting for things to change and keep playing.

Meanwhile trion ofc doesn’t reply because if they actually said that they WONT change the system about 20% of players would instantly drop the game and stop wasting time. Not answering our questions is just a safeline to keep us playing for a bit more and give them a break.

I really hate when devs start ignoring their players because of money reasons, and that is actually why most of the games dropped in the first place. Trove was good because it was a kind interaction between devs and players, and it seemed to go smoothly til now because of this. Now that money is in place devs just don’t trust anymore the players so they are kinda forcing it on us and this will ruin them much like it would ruin any relationship and bring this to an end.

Someone used 5 Ninth Life to get to 25 and still failed; think about those chances now. You require multiple of those boosters to get to that level as nothing else is powerful enough through the Trove Flux for sale. Lesson is never to spend credits on gem upgrades as you are quite literally burning money.

Seriously, instead of blaming and calling the player dumb look at how you yourself don’t know the chance for level 24-25 upgrade. The devs played it well tricking people with the 40x number looking big, gives a player a sense its guaranteed. Reading the description should show real numbers, showing you chances for the upgrade so players are well informed of the odds and to Buy Trove Flux. I don’t like when devs go out and put a RNG system in place and keep real percentages in the dark. The chances could also factor in the PR rating of the gem, which I’m suspecting and just saying it feels as that way with no hard numbers to back it up. But it just goes to show if you don’t know the hard numbers, as arrogant as you are you can’t know if it “works as intended”. And devs can put some funky formula in there for the success rate we don’t know. All we can do is data mine the results.

If you are anything like me, you love grinding games. I love spending ridiculous hours farming for rare items that improve your character and your gameplay. Gems. Oh how i love gems. Gems have added a massive grind to the game which i enjoyed at first, until i started farming for radiant/shadow gems. At the beginning, i chucked whatever gem had magic damage on (i’m a fae) and that seemed to do the job. Sooner or later, i realised i needed to started farming specific gems, such as the md/cd/ch gems.

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Trove: it looks like a mashup of other classes

I hate to be negative right now, but I have to agree with some of the other comments. Even by just looking a the attacks on paper, it looks like a mashup of other classes, specifically Boomeranger and Pirate Captain. Maybe it will be different when I actually get to play the class, but for now I’m sorry thats all I see.

Honestly I’m not sure about anyone else on here, but I think I would have loved a whole lot more to Buy Trove Flux play as an actualy DINOSAUR than a Tamer. Not only do we have a tamer already in the form of the Boomeranger, but come on! Playing as a dinosaur man! That would be awesome!

I usually like summoner classes but since all of them require a chloro constantly healing the minions to be fun/playable… I tend to not play these classes at all after I’m done leveling them.

I don’t have much to say about the Dino tamer yet… I expected his ult form to have a T-Rex or something big that doesn’t spite/shoot. His ult seems fine but I only see it as a DPS mechanic to balance his dps. Very boring on paper & not bad/good so far in play.

I personally like the explorer/adventurer look of the class. I do agree with most of the players about the costumes being blend but I think we need some of those too either way.Gonna play with it a bit more before commenting more.

I haven’t played this class yet but I’ve seen it in action in pvp. It can be countered by some classes but the net and his ult deal a lot of damage. On my CB if i get hit with his net at full health it drains all of the Cheap Trove Flux my hp (that being 47k). If I use the heal spell I still die. If I use my ult to heal at max hp again… dead again. All combined vs his net= me being dead. Not to mention that the speed of his raptor is ridiculous. Ppl hop on their raptor take the flag and just fly away, but this is not the biggest issue. The biggest issue I have with it is the damage.

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A big content update dubbed Cador has been live in Albion Online. An interesting new feature is the new death mechanic which will have a player knocked down first, when their hit points run out first. An opposing player or mob then needs to move in for an execution, resulting in an additional strategic component in battles. This is very similar to Guild Wars 2’s downed state and death.

Other new content includes a new furniture item Repair Kits, with which you can place practically anywhere in the world that will then serve as a convenient repair station. The developer has simplified the armor system to improve the readability so our players more easily know what’s what.
What’s more, there are 2 new types of dungeons: the Mines and the Shanties. They are Heretic-themed and offer the gateway dungeon experience to low-tier solo players and small groups. You can see all new stuff and improvement here.

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Albion: A Beginners Guide to Crafting

As a fresh player in Albion, you start out with nothing. The goal in the beginning is to start getting some gear equipped, and properly prepare for the world ahead. Luckily, the system of crafting is somewhat easy, once you understand what’s going on. So let’s take a look at how it all works!

Starting Anew

The most disheartening thing is starting out with nothing. To fix this, let’s head over to the town (which is northeast of the starting area) and visit a crafter.


The items that are available here are the Beginner’s set, which include the following pieces and required materials:

• Broadsword (6 Rough Stone, 6 Rough Wood)
• Shield (6 Rough Wood)
• Leather Hood (4 Rabbit Hide)
• Leather Armor (8 Rabbit Hide)
• Leather Shoes (4 Rabbit Hide)

So all-in-all, we need 6 Rough Stone, 12 Rough Wood and 16 Rabbit Hide. Going south back to the beginning area, we can obtain all of these materials. Go for the rocks to get Rough Stone, chop down trees for the Rough Wood and slay the rabbits running around – and harvest them – for the Rabbit Hide.

Uh oh! It looks like we’re going to need a Beginner’s Skinning Knife to harvest the rabbits. Heading back into town to see what materials it needs, we look in the “tools” tab of the crafting station. Here, we find that it requires 3 Rough Wood and 3 Rough Stone, so we go ahead and get those materials as well and craft it. After equipping it, we go back out into the wild to finish the farming portion of our first gear set.

With all materials in hand, it’s time to go craft the items. When working on the crafts, you will notice some items have question marks on them. Click these to drag out skill choices – the gear is customized to the skills you’d like to be able to use. Awesome! So choose the skills you like the most and continue crafting the full set. Once it’s all equipped, we’re ready to look into the next tier.

Moving to Tier 2

With the full set of tier 1 gear equipped, it’s time to start working on the upgrades. This next set is the Novice’s set, which includes the following items and their material requirements:

• Broadsword (16 Iron Bar)
• Shield (6 Iron Bar)
• Plate Helmet (10 Iron Bar)
• Plate Armor (21 Iron Bar)
• Plate Boots (10 Iron Bar)

If you look to the top left of the Iron Bar icon, you’ll see the II marking. This means it is a tier 2 material. We will find these outside of the town, to the northwest. But first, we need to make a Beginner’s Pickaxe (which is required for mining the Iron Ore. This requires 3 Rough Wood and 3 Rough Stone, so let’s go harvest those and craft the pickaxe. With that equipped, it’s time to go for the 63 Iron Ore that’s needed for our next set of armor, so head out of town and find the Iron Ore nodes.

A Note on Durability

Item durability is something you need to keep an eye on – especially when farming materials. For example, each Iron Node harvest takes away 2 durability. If the item gets to 0, it breaks. You can repair it if you do so before it’s broken, so that you aren’t forced to carry multiples of the same tool. To do this, head to the repair vendor and drag the item to his window to see the cost. In this case, it’s 3 Rough Stone and 3 Rough Wood. So a good idea here would be to carry extras of both so the item can be repaired as needed, as this saves time in the long run.


Finishing Tier 2

With the 63 Iron Ore in hand, you may notice that they look different than what was on the crafting list. This is because tier 2 crafts (and high) require materials to be refined first. Head to town and go to the smelter. Here you can turn the Iron Ore into Iron Bars. Do so, and then you can go to the crafter and finish crafting the Novice’s set!


The future sets work in the same manner, although they require different materials. To find what zones contain the nodes you need, simply open up the world map (M) and choose a zone. At the bottom, it will show the node types and how abundant they are. This will help easily find exactly what you need. Silver is the only thing that isn’t on the list, which is obtained by killing enemy mobs. So just make your way from one tier to another, grabbing tools that are needed along the way and ensuring you keep up with the durability of items! Also note that you only need one set of tools, as you can always mine things lower than the tier it was designed for (a tier 4 tool, for example, can mine tier 2 items still). As such, feel free to get rid of anything that isn’t needed; this is important for inventory weight management.

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Trove: Tradable Patron Pass Prices

OK, thank you all for clarifying a few things. I take back the vast majority of what I said. Y’all are right.

Original: When I bought my first patron pass for 230k flux, I was very proud of it. Using that extra magic find, I have been able to Buy Trove Flux with a patron pass each month with flux and still been able to afford things like mounts.

However, patron pass prices have been rising at an incredible rate. Last I checked, the cheapest one in the market was 555,000 flux. I am having a much harder time affording passes each month, a necessity at the endgame.

This is mostly due to flippers who buy all the patron passes under a certain price and sell them for a higher one, earning incredible amounts of flux in the process. If you are one of these, kudos to you. You successfully manipulated a market and made a killing. I do not hold it against you.

To any devs who might read this:
I see your standpoint and know that this is nothing but good for you. While I have no proof that people have spent more $ on tradable patron passes to sell for flux, I am almost certain that they do, and at the very least I don’t see it hurting patron pass sales. While I know that the devs, for the most part, take a “laissez faire” approach to player-to-player interactions, this has to stop. A cap, while unprecedented, would make the game more playable. Trove is a free to play game (not that I haven’t spent a little) and that is one of the things I love about it through the Trove Flux for sale. Other items are not needed to play. At the endgame, patron is.

Please do not comment “just fork over the money and buy one.” I do not want to do this for a few reasons. Also, I’m not just posting this for myself. I would like to hear arguments for and against capped patron prices for everyone. I doubt anything will change, but I still want to hear the community’s thoughts.

I disagree with you, but not in a negative way. I don’t believe that patron is necessary to play and enjoy the game. I also abhor the term End Game. I do think it has perks, but if you are shooting to be top 10 times on ultra dotm, then you will need to put more into the game than others. If you are simply playing the game, then patron is just a perk and nothing that will limit you from doing anything.

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